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  • Minimalist Gacha Game

  • Game Design, Programming, Doodles

  • 2 Weeks Dev-Time

While it isn't the most complex thing in the world, this game resonates with me for a number of reasons. It's not just that I like gacha games, but I believe it was through this game that a lot of technical concepts finally cemented in my brain. 

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The Game features a zany cast of everyday household objects, with the rarer among them allowing you to acquire even more currency for pulls.

Everyday Gacha

Game Design

Major Takeaways

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If you can put some extra effort in at the start of a project you can create systems that allow you to produce a lot of quality content quite easily. The efforts that I went through to create the card prefab would more or less allow me to make a new one in a bout a minute. This was a lot of fun because I reached out to many artists and teachers to each contribute some doodles of household things, and was able to include them in the game. The system that I designed in this would go on to inform just about every prototype I make in one capacity or another.

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