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  • Puzzle Game/Rhythm Game

  • Programmer & Designer

  • 3 Weeks Dev-Time

Hatashiah is an esoteric game built in a 3 week project with the single constraint of its gameplay being limited to two minutes. 

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The player completes two modes of gameplay, one puzzle and prediction game that is an abstraction of old-fashioned samurai shit talking, and another dexterity Osu-like game which is of course representative of swordplay.

Hatashiai

Game Design

Major Takeaways

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Always wanting to move forward is not the best thing for a designer. Often, in the name of championing some strange design or something outside of the box -- one can lose sight of what makes a game fun. 

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While personally I'm happy with how the game turned out aesthetically and as an experience, I don't think it was particularly fun. In fact, it's downright confusing to most!

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It was nonetheless a great experience, which gave me insights for future designs and had me rethink my strategy for my major projects in subsequent terms.

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