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  • Soulslike Dungeon

  • Level Design

  • 4 Weeks Dev-Time

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Perhaps my best built level, the Lost City of Om-Wo is a sprawling dungeon themed around Legend of Zelda: Twilight Princess.

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The level's theme is "As above, so below." and is thusly broken up into two major chunks, an upper city and lower city.

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The level was built in Unreal Engine, and is fully playable.

Lost City of Om-Wo

Level Design

Major Takeaways

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If you're going to commit to over scoping, you're going to have to deal with the lack of polish. This level, while still a success in my book, lacks the polish and love in some areas that would be present if I didn't have to focus so much.

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Oh. And you're not going to sleep. Fun fact: I watched the entirety of the Lord of the Rings: Extended Edition in just one work session one night.

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I was able to commit to it because I loved what I was doing, but boy was it sure draining.

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