top of page
  • 2D Tank Tactics

  • Game Design, Programming

  • 2 Weeks Dev-Time

Spriteship is a faithful recreation of the core mechanics of Rocket Slime. It covers the base technical aspects of the game which were fairly daunting, such as being able to track lots of data across various states. Working closely with an animator on this one, I also gained lots of insights into fully detailing a spritesheet and used the opportunity to up the level of polish on all graphical assets.


Game Design

Major Takeaways

Sometimes there's only so much you can do. This is another game that I wish could've reached the lofty ambitions I had for it. Of course, chewing through the coding on this took far longer than expected -- as did setting up the correct sprite sheets and states. 

bottom of page